+ Allow builders to be added and removed via command
+ Bug fixes
» Fixed incorrectly implemented bypass logic
» Don't allow world to be renamed if other world with new name already exists
» World was not saved before chunks are unloaded
» Fixed NPE when using filters
QOL improvements
+ Worlds are now unloaded by default; If you do not have this setting activated, I suggest you do so
+ Add permission to setting individual status states (/worlds setStatus): https://buildsystem.eintosti.de/worlds/setstatus#individual-permission
+ Improve player teleportation: Player is now teleported up when VOID damage is received
+ You can now use PlaceholderAPI placeholders in messages
+ The scoreboard is now updated scoreboard asynchronously
Bug fixes
+ Worlds which are blacklisted from being unloaded will now load when the server starts
+ The "import successful" message will only be sent if the import actually finished
+ Added missing plants to the "Place Plants" setting
Added ability to filter words in navigator
» New slot in the navigator
» Toggle through multiple settings: "none", "starts with", "contains" and "matches"
Allow admins to specify further illegal characters in a world's name
» New config option: invalid-characters
» If a character in the world's name matches the specified regex, it is removed
New placeholders
» %buildsystem_lastedited%
» %buildsystem_ lastloaded%
» %buildsystem_ lastunloaded%
Added ability to not send messages
» Blank messages are no longer sent to the player
» Example: A command is to be hidden from /buildsystem -> Set buildsystem_XXX: "" in the messages.yml file
Multi-page /buildsystem command
» The /buildsystem [page] command now takes a page argument, as it no longer displays all commands at once
Bug fixes
» Players not in build-mode could not interact with other inventories when move-items was disabled
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